Which of course is in the basement. New Vegas if you didn't figure it out. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. (Optional) Find the body of Harland's imprisoned friend. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. The Mutant will not react kindly to continued questions along those lines. Return to the Rocket Facility and give the parts to Chris Haversam. Philly wasteland 16:50, February 24, 2011 (UTC). (3) Head upstairs to meet with the owner of the voice from the intercom. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. Head to the REPCONN basement and talk to Jason Bright about what comes next. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Now I am encountering a problem I have not had before. He'll attack you automatically when you do this, so return the favor. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. It does, however, fail the quest and cost some Karma. Talk to Jason Bright, who is nothing short of a cult leader. Retrieving the items you need isn't actually as hard as you'd think it is. In fact I have completed this a few times before. Take the staircase upward in this room to an isolated, sealed-off door. Be careful; there are lots of. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. Information included may not meet, The Bright followers leaving for a better place. The branch connects to the control room overlooking the launch chamber. An ideal chronological order of events walkthrough that will take you through the entire Mojave. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. Inhabitants Fallout: New Vegas location Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. PSN - CH3SHA. Both levels contain a workbench. (10) Speak to Chris Haversam about fixing the rockets. Jason Bright (who wanders) is the one you need to talk to and get the quest and the key. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. Thanks, But it's just not so. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. Pick which one you want to go after, then ask him for a tip as to their location. Chris Haversam is the least of your worries, though. This is when you should speak with Chris. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Probably just an issue with your PC/ laptop itself. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. 23 Griffith Peak. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. A voice over the intercom will direct you to come upstairs (left). ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Fallout: New Vegas. Hes quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. access this before. The other place you can find the igniting agent is at Clark Field. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. The third terminal entry states that the shipment was sent back to. It is possible to fast travel after leaving the room and then re-entering (after the launch). Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. https://fallout.fandom.com/wiki/File:FNV_MannyVargas_JustHeadOver.ogg, a junkshop east and slightly north of here, Q&A session with Josh Sawyer during a live charity stream. The righthand side leads to a room with Davison and Antler. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Ref ID 2 Answers. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. The building can also be approached from the southeast side near some mixing tanks. Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. Factions Or used to be, I guess. He's . I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. For an A-Z list of all locations in Fallout: New Vegas, see here. From: Bill Levy, Janitor Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. Quests Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). (2) Enter the facility and discover the source of the ghouls. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. Sections The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. The man you're looking for, known only as Fantastic, is a bit of an airhead. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. Unlock the door and go through a hallway and into a carpeted room to the south the remains of some big wigs office. REPCONN test site This should lead directly to the locked door in question. Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. You can actually choose which goods to go after from here. The location of the terminal, on the 2nd floor. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Map marker Enter the facility and discover the source of the ghouls. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. Either way, they should be out of your way, which means its time to return to Jason Bright. The contents below require additional review. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Quests 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. I have There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. You'll run into this little service station-like building almost immediately. You should be able to sneak through a gate to access this location. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. Ignore the ladder for the time being, and instead, head straight forward and through the door. I am in the Repconn building. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. 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