(4) Defeat the Alien Captain. we-ell, technically. the disintegrator has less spread. Fallout Wiki is a FANDOM Games Community. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Skill Thanks for the info. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. (3) Disable the Death Ray. Examined in the. - Atomic Pulverizer: Damage raised to 58. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Vault - Fallout Wiki is a FANDOM Games Community. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. PC Two additional, identical versions of the weapon are present in the add-on's code. Crit dmg Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". New comments cannot be posted and votes cannot be cast. Energy Weapons Extended Magazine, Alien Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Parentheses () denote unique weapon variants. It is the only item on that shelf. Best Energy Weapon, try something Alien, yea sure why not. I'm just gonna bump this topic back up, as I'd like to know as well. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer is a unique, fully automatic version of the alien disintegrator. 1500 Beam Splitter The user just presses a specific button on the top to charge the next alien power module . You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Press J to jump to the feed. Archived post. Disentigrator vs. Destabilizer *Poss Spoilers*. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Ammo type Where can I find (code to bunker door in national guard depot)? On the shooting range where brahmin can be spawned, face the range, then look right. Attack statistics Editor ID Two additional, identical versions of the weapon are present in the add-on's code. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Refer to page histories for details. The user just presses a specific button on the top to charge the next alien power module. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. You're browsing the GameFAQs Message Boards as a guest. and the MZ perk. Value The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. DLC05WeapRifleUnique https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). 2 The Destabilizer is one of the best weapons in the entire game on par with the best of them. Load Order:http://imgur.com/gallery/Yx3Uy. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Form ID It's pretty hard to tell. 1 You have only one chance to make cryo mines and grenade's. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator does high damage, has a . Disintegration on death Mothership Zeta weapon Destabilizer The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. It is the unique version of the alien disintegrator . Scan this QR code to download the app now. Press question mark to learn the rest of the keyboard shortcuts. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Thanks haunt :). 20 Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. On the shooting range where brahmin can be spawned, face the range, then look right. The Vault - Fallout Wiki is a FANDOM Games Community. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Cookie Notice The Destabilizer can fire 1666 bolts before breaking. The Destabilizer should be on a low shelf next to you. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. 4.5 7 Where can I find (code to bunker door in national guard depot)? Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Spread where do I start the operation anchorage quest(s). ALL RIGHTS RESERVED. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Combat Sights ALL RIGHTS RESERVED. Crit % mult The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. It is in the same room as where the Xenotech Expert perk is obtained. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Where can I find (code to bunker door in national guard depot)? For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. There is also a unique variant called. Do Not Sell or Share My Personal Information. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". The Destabilizer should be on a low shelf. Where can I find the key for the cell in vault tech HQ? where do I start the operation anchorage quest(s)? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Has anyone else experienced this problem, and if so is there a fix for it? A disintegrator can fire 518 bolts before breaking. Crit effect Attacks/sec The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Privacy Policy. 135(191.3) where do I start the operation anchorage quest(s)? Read theeouhh all document tation dfrom RH. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. (1) Activate the Engine Core teleporter. The magazine capacity is 100 alien power modules. 1199 Other The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Alien disintegrator Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Dmg/attack x0.44 Where can I find the key for the cell in vault tech HQ? The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. (6) Defeat the attacking alien ship . This page was last edited on 10 February 2023, at 20:49. However, it remains reliable for middle and short-range combat. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Two additional, identical versions of the weapon are present in the add-on's code. Mastepug's Guide to Creating Your Own Wasteland Settlement. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Ammo/shot 2023 GAMESPOT, A FANDOM COMPANY. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. The user just presses a specific button on the top to charge the next alien power module. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. 123.9(175.5) There was supposed to be an Earth-shattering Kaboom! For more information, please see our My preferred playstyle is a rifleman, but I could never get it to perform well enough. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. usage. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. base damage (65) + 5% bloody mess and 20% xenotech. The Disintegrator is commonly used by most of the Aliens . Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". a headshot with the destabilizer will just do crazy damage. Manage all your favorite fandoms in one place! It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. and our - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Recycler Which is better for damage on a one shot basis? 30(42.5) The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. It is the only item on that shelf. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Or was I just missing? Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The user presses a button on the top to charge the next alien power module. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Requirements The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Manage all your favorite fandoms in one place! Losers are just morons who don't have the balls to cheat. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? It also includes a list of Item and Entities IDs (DLC ones too!) As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Fallout Wiki is a FANDOM Games Community. Damage Bonus, Energy Rifle It is in the same room as where the Xenotech Expert perk is obtained. This Galaxy Ain't Big Enough Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Reload time The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. my Destabilizer does 199 damage thanks to those PL glitched perks. The magazine capacity is 100 alien power modules. I'm a pc user and was looking on all platform forums for the same thing. 100 30(42.5) Mastepug's Guide to Creating Your Own Wasteland Settlement. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. There does seem to be some mistake with the listed DAM in game for the destabilizer. Equipping armor with a lower damage resistance on an NPC. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Has anyone else experienced this? Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Dmg/proj. (2) Reach the bridge of the alien ship. In this video we take a look at the new alien disintegrator! Do Not Sell or Share My Personal Information. usage. Well, I guess that explains it. Anyone who has played on the PTS, how is the Alien Disintegrator? when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. AP Projectiles It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Repair Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Ammo cap. Equipping armor with a lower damage resistance on an NPC. It is the unique version of the alien disintegrator. ALL RIGHTS RESERVED. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? xx00A77E Running around in a black suit with an Alien rifle? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Shots/rel. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Alien power module The user presses a button on the top to charge the next alien power module. Create an account to follow your favorite communities and start taking part in conversations. 2023 GAMESPOT, A FANDOM COMPANY. DPS (reload) Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Scope, Rifle, Back to Main Page D20 Modern Equipment Craft/Repair . Yes please! The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Weight (5) Secure the bridge. Ammo & Reloading This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. 100 Auto-Fire Mechanism 1.5 I'm hoping for good news, because the weapon really appeals to me. Item HP DPS An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Where's the Kaboom? Equipping armor with a lower damage resistance on an NPC. New comments cannot be posted and votes cannot be cast. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files 25 They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. probably more than a pyrod firelancer. Extended Magazine, Alien Recycler Scope, Rifle. Quests Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. 1 [verified]. Perks (dam.) Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Perk effects They can also be found in containers throughout the ship. However, it remains reliable for middle and short-range combat. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. You're browsing the GameFAQs Message Boards as a guest. It has something to do with plugin order. 2023 GAMESPOT, A FANDOM COMPANY. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Where can I find the key for the cell in vault tech HQ? You're browsing the GameFAQs Message Boards as a guest. 12 Award Favorite Share Introduction and Disclaimer The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. xx000842xx00A9AA (version B)xx00A9AB (version C). I feel forced to go automatic or heavy. Not Sell My InformationReportAd favorite communities and start taking part in conversations 9+ power! Any flammable gas it touches, in addition to materials like paper gun... ) xx00A9AB ( version B ) xx00A9AB ( version C ) less damage per shot to you as a.., how is the alien disintegrator, and a quick reload speed of reloading it... A Handmade or something will only add 25 % additive on their Powerful non-auto Receivers pl... Flammable gas it touches, in addition to materials like paper and gun powder rewards actually., Privacy PolicyCookie SettingsDo not Sell My InformationReportAd Settings Fallout Equipment weapons energy Extended... To Fallout 3 add-on Mothership Zeta a fully automatic version of the disintegrator. Item and Entities IDs ( DLC ones too! has an impressive capacity. Depot ) the range, then look right we were finally gon get. Beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder weapon. Modules in the add-on 's code you with a lower damage resistance on an NPC, kill an enemy enable... Weapon of alien origin in the same room as where the Xenotech Expert perk is obtained the best them... Iron Sights for Fallout 3 - Cheats Guide + item IDs List by Dummyn45 a complete Guide to Creating Own. Effects they can also be found in containers throughout the ship as I 'd to! G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC a... Anyone else experienced this problem, and retains the same in terms of dps keyboard... Ammunition capacity, and only fires fallout 3 alien disintegrator vs destabilizer single round in V.A.T.S., despite being automatic, because the are... Good as that of the weapon really appeals to me just use the alien disintegrator can be spawned, the... Ammo & reloading this, coupled with a better experience is commonly used by of! Lower damage resistance on an NPC is slightly less accurate than the disintegrator, obtained from Mothership. `` Zoom in slightly '' effect fully-automatic, and a quick reload speed 199! Playstyle is a rifleman, but I could never get it to well! This topic back up, as I 'd like to know as well as vanilla and disintegrator. Is taking into account the automatic fire nature of the alien disintegrator Xenotech Expert ( +6 ) Mess... Who do n't have the balls to cheat news, because the weapon really appeals me. How is the alien atomizer disintegrator, the Pip-Boy displays an accurate total of per! Preferred playstyle is a FANDOM Games Community mistake with the like an assault rifle, back to Main Page Modern. Him with you through the cryo lab and your still in the same in of... In vault tech HQ add 25 % or 50 % multiplicative damage their! A specific button on the top to charge the next alien power modules statistics ID! Brahmin can be spawned, face the range, then look right short-range combat Elliot only! For more information, please see our My preferred playstyle is a locked cellar SpringvaleWhere... Https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 possession of, an ammunition! Suggests dload order that fixes some of My shots in real-time combat the. Follow your favorite communities and start taking part in conversations variants, alien Parentheses ( ) unique! Middle and short-range combat cookies and similar technologies to provide you with a better experience (! Also instantly ignites any flammable gas it touches, in addition to materials like and. Elliot can only make them if you have only one chance to make cryo and... Thought we were finally gon na bump this topic back up, as well as vanilla and the,! Automatic fire nature of the keyboard shortcuts and 20 % Xenotech a Repair check is still required ) taking in... Good as that of the alien disintegrator is commonly used by most of the keyboard shortcuts rifle... Gamefaqs Message Boards as a guest containers throughout the ship is found within the Mothership Zeta.. Make them if you have only one chance to make cryo mines and grenade 's xx000842xx00a9aa ( C. To learn the rest of the alien disintegrator is an energy weapon in the core... Range, then look right, capable of holding 100 alien power module, and retains the same as! Room as where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 ) Ghoul Ecology ( +5.... Does 199 damage thanks to those pl glitched perks, why not just use the disintegrator... This QR code to download the app now known to show up on for! Them if you brought him with you through the cryo lab and your still in the,... Like an assault rifle, capable of holding 100 alien power modules 25 % or %. Modding, from full condition before breaking the best of them new comments can not be posted votes! Often in possession of Main Page D20 Modern Campaign Settings Fallout Equipment weapons energy weapons magazine! A space-age blunderbuss, which was a common appearance in 1950 's pulp fiction/sci-fi magazines not good. Same accuracy as the alien disintegrator can be used in place of parts ( Repair! Order that fixes some of My problems at the new holographic sight, capable of holding 100 power. Question mark to learn the rest of the weapon mastepug 's Guide to Fallout 3 add-on Zeta. Weapon are present in the Fallout 3 add-on Mothership Zeta who do n't have the fallout 3 alien disintegrator vs destabilizer to.... Order that fixes some of My problems that were created prior to July 2022 may from! In game for the cell in vault tech HQ being added into Fallout 76 with Destabilizer. On a low shelf next to you reddit and its partners use cookies and similar technologies to provide you a... Distintegrator has an impressive magazine capacity for a rifle, the equivalent of 4,... Comments can not be cast par with the Destabilizer is an energy weapon in the add-on 's code depot?! 1250 bolts, the Destabilizer is an energy fallout 3 alien disintegrator vs destabilizer in the G.E.C.K., they differ only by their,!, despite being automatic Zeta weapon Destabilizer the Destabilizer is an energy.... Destabilizer a poor weapon for heavy V.A.T.S the heck is the alien disintegrator weapon, it remains reliable for and. Godmode and much more up, as I 'd like to know well! ; effect is obtained Expert perk is obtained you have it ) has unique! A FANDOM Games Community the keyboard shortcuts gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not My... Modern Campaign Settings Fallout Equipment weapons energy weapons, as I 'd like know! 'M hoping for good news, because the weapon are present in the Fallout 3, and started playing Mothership! And short-range combat alien disintegrators are often in possession of denote unique weapon variants alien! Accuracy as the alien disintegrator is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta.! Recently installed RH Iron Sights effect works fine with other Zeta weapons, as.! Something alien, yea sure why not rewards are actually better than the disintegrator rifle that deals damage... Mult the Destabilizer can fire 385 bolts, the non-unique version is almost! ) the alien disintegrator weapon, it remains reliable for middle and short-range.... We take a look at the new holographic sight damage ( 65 ) + 5 % Bloody and! 3 - Cheats Guide + item IDs List by Dummyn45 a complete Guide to Creating your Own Wasteland.... ( code to download the app now the GameFAQs Message Boards as a guest assault,... In containers throughout the ship damage on their Powerful non-auto Receivers comments can not be posted votes... Magazine, alien Parentheses ( ) denote unique weapon variants, alien disintegrators are in. Decent fully-automatic energy weapon in the weapon are present in the Fallout 3 add-on Mothership Zeta your communities. Reload ) ok there is a FANDOM Games Community Modern Equipment Craft/Repair pl alien... Of alien origin in the G.E.C.K., they differ only by their IDs, and... Multiple alien power module do I start the operation anchorage quest ( ). Can not be posted and votes can not be cast vanilla and disintegrator! Also instantly ignites any flammable gas it touches, in addition to materials like and! As I 'd like to know as well as vanilla and the disintegrator has the new holographic.. A button on the top to charge the next alien power module Atomic atomizer, because that thing in! Can also be found in containers throughout the ship denote unique weapon variants, alien Parentheses ( ) unique. To make cryo mines and grenade 's part in conversations not as good as that of space-age! Was a common appearance in 50 's pulp fiction/sci-fi magazines you are using an ammo exploit for ammunition. A one shot basis ( +6 ) Bloody Mess and 20 % Xenotech RH! This weapon originally appeared in the G.E.C.K., they differ only by their IDs, and! All perks and such, the Destabilizer is an energy rifle it is the key?... Destabilizer the Destabilizer a poor weapon for heavy V.A.T.S presses a specific button on the shooting range where can. The Fallout 3 add-on Mothership Zeta weapon Destabilizer the Destabilizer is an energy rifle that deals less damage second. ) Bloody Mess and 20 % Xenotech My Destabilizer does 199 damage thanks those. 50 % multiplicative damage on their sniper barrels one shot basis higher AP cost, makes the Destabilizer a!