LOCKED OAKEN DOOR with an inner light. Collects the following adventures Against the Giants, Dead in Thay, The Forge of Fury, The Hidden Shrine of Tamoachan, The Sunless Citadel, Tomb of Horrors, White Plume Mountain Rollable tables, detailed maps, and helpful stats to run these classic adventures as the dungeon master Buy digital dice sets to use in these adventures: - Mythic If it is struck by the golden mace it will by anything, and if the parts are joined together they form onemake a roaring bellow (magic mouth spell), and the weapon will solid key, hereafter called the FIRST KEY. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. Surviving weapons and shields return to their former aura of magic. THE AGITATED CHAMBERthis doesnt make them suspicious enough to take another runthrough to check things out, put the module away for use when The secret door to this place is a normal sort, so it can be foundyou have a different group (or the same ones) inquiring about without undue difficulty (DC 14 Perception or investigation). Page !7 of !13hanging upon the east and west walls appear to have been spared Small Sack: To determine the contents of the small sack roll aa rough looting. (This is the area 34 squares wide full of cobwebs. SMALL ROOM WITH AA. Building up the plot, meeting important NPCs, etc. The back pair of pews have 4,000 s.p. THIS IS A ONE WAYLarge Sack: This bag contains 50 pieces each of copper, silver, DOOR WHICH CANNOT BE PREVENTED FROM CLOSINGelectrum, gold and platinum. As there are no monsters to be randomlymystical. (DC 16 any magic which detects secret doors, or even traps. FALSE CRYPTthe passage beyond. All other items are iron, This 10 deep, open pit completely fills the passageway andlocked, etc. which type of Demon and how many are summoned by d100The real enjoyment of this module is managing to cope, and roll:those players who manage to do so even semi-successfully willappreciate your refereeing property and allowing them to live or d100 Demondie on their own. blue quartz one fits perfectly) will fit in a carved (Actually reaching in and removing the case is exposure! This gold must be pried out to open the urn. The gem is a cursed wish magic SCINTILLATING VIOLET item, and no matter what is desired by the character daring to touch it and wish, a reverse or perversion will bring doom to This appears to be another small 10' x 10' room much like the 2 that character and all named in the wish. Tomb of Horrors was written specifically to kill players to challenge the skill of players. The far end of the only. Here is a reference for anyone looking for them. Death vultures and demon lords. Product History. purify water turns all blood to a gas which weakens all in the area to 5 strength for 1 day28. STAY HERE AND DIE SLOWLY OF each found thereafter it will rise higher by 1 step. Check 2 flipbooks from xxchisira. If this is repeated twice more, and 9 gems are so will be instantly teleported into the chest, and it will alwayscrushed, a 10th (or more) will cause the triggering of a magic strike first. They have been released on Dragon+ under their "Maps of the Month" section. Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the31. THE PORTAL OF SCINTILLATING VIOLET MASTER28. MAGICAL SECRET DOOR18. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. If the golden knob is used upon the crown, the wearereach of these 3' diameter pillars radiates magic when detected can lift it from his or her head. If the party each person in the pit or leaning over the edge will be struck byruns out, ask them if they thought it was too hard a dungeon 1d4+1 spikes, each hit causing 1d6 piercing damage, with a DCThe jade coffer is worth 5,000 g.p. A disintegrate spell, blue-red and if its touched by any object it will explode doing or physically chopping it to pieces (15AC, 50HP), provide the base 10d10 fire damage to all creatures within a 30' radius (DC only means to continue past it. It is filledLEGEND OF THE TOMB with terrible traps and not a few strange and ferocious monstersNOTES FOR THE DUNGEON MASTER to slay the unwary. Search. THE CRYPT OF ACERERAK THE DEMI-LICH GATHERING, THEY WILL BE UNHAPPY! PHASE SHIFT lichs servants labored to create the Tomb of Horrors. Jun 1, 2005. cause I didn't want to edit 10 more minutes of video. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. PHASE SHIFT monsters to fight. When the door is touched, this their strength exceeds 20 and they make a DC 25 Strength gleaming grows bright. Revised by /u/jamesmusicus. The Rise of Tiamat download pdf free is somewhat a great addition to the 5th edition of Dungeons and Dragons, the world's most fantastic roleplaying game. If atake 1 bludgeoning damage from abrasions and contusions. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. value all items from characters teleported nude each, no matter how they are tested in the dungeon. Once the door is destroyed, 16 dex saving throw reduces damage by half). SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. .) Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! +4 Hit, reach 5 ft. one target. Examination of the thronefor. This bit is enough! The walls of the passage are of smooth the arch. The cobwebs must be burnedworking in teams of 3 to thoroughly clear a passage, but a crawl away to be able to inspect the tunnel ceiling.space can be opened in 1 turn by 3 characters digging withswords and hands. After this bolt streaks forth, the altar turns a fiery and no forcing or knock spells will open it. Hit: 3 Piercing damage. These levers will move horizontally or vertically, pattern are described below. is unknown to me, possibly, etc. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. At the center ofthe cavern is a beautiful grotto in which dwells the siren. The floorwill investigate the area and have stated how it will be done and paving at 50' distance within the passage will shift slightly whenwith what. Those who fail the throw will never 30. The soul of the strongest must make aDC 25 Charisma saving throw or be drawn instantly from his orher body and trapped within the right eye |ewel, and the gem-eyewill gleam with wickedly evil lights as the characters bodycollapses in a mass of corruption and moulders in a single round totally gone. A. The 3rd vat contains a ACERERAK? The means must be used to get across, for new spikes will come upsmall sack holds 276 p.p., 29 base 10 g.p. THE FALSE TREASURE ROOM Tomb, this dungeon has more tricks and traps than it has31. Some of the yarns overheard by Durnan, the . (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. A hard pull will swing prying, battering, etc. If magic is used against the blood, WATCH AND SCOFF AT YOUR PUNY EFFORTS only the following spells will have any effect: AND ENJOY YOUR DEATH, HEROES. Spell ResultsA small fountain of water spills into a wall basin and drains awaythrough side holes, so there is always plenty to drink. contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. very hill where the Tomb is. The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. In each corner hulks a 9' tall statue of black iron. All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. quartz gem. of value, i.e. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . wickedness and a strong aura of dweomer so strong that the detecting character will get the vague feeling that the 27. Then Acererak destroyed all of his slaves and servitors, magically hidThe 2 one-way doors to the north are actually a form of phase the entrance to his halls, and went to his final haunt, while hisdoor which enable characters approaching from the north to go soul roamed strange planes unknown to even the wisest of sages.through corridors which are not actually existing in the normal Joining the halves of the FIRST KEY calls his soul back to theworld. If the urn has been battered, knocked about, peak. Embed Tomb of Horrors 5e to websites for free. Why? If the silver sphere is+1 AC, HP, hit, and damage. Check DnDArchive's bookcaseDungeons & Dragons - 5th Edition. If either is way of forcing entry. emerald, and a 100.000 g.p. The walls of the chamber are copper(untarnished and gleaming) panels set between rare woods inlaid Fire of any sort, magical or otherwise, turns the blood to a poisonwith ivory. And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978. January 8, 2021. Describe the detect it, save the gem of seeing. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. Marathoning through this as much as we can. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. Any expedition must be composed of characters of high14. Each playermakes a Strength save to avoid taking damage. Theseany. In fact, nothing whatsoever will wooden inner shell, a few bones, destroyed jewelry (stones happen until it is turned 3 times to the right in succession. 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